đą MOBILE APPLICATION INTERFACE
01 // SPRITE CANVAS & PHOTO IMPORT
02 // FRAME ANIMATION & TIMELINE
03 // DUAL THEMES (ARCADE / MODERN)
đ QUEST BRIEF & DEV ROLE
Mission: Build a smooth, frictionless mobile pixel art creation tool for game developers, artists, and retro fans. Remove desktop software complexity while preserving professional multi-layer painting and timeline animation capabilities.
Engineering Role: Creator & Lead Mobile Developer (A Dev Dude / Nay Myo Mhan). Engineered the high-performance raster drawing engine, multi-frame timeline with real-time onion skinning, color quantization algorithms for photo conversion, palette management, and Google AdMob monetization.
[ EQUIPPED TECH STACK ]
đą Android SDK
đ¨ Canvas Engine
đī¸ Frame Animation
đŧī¸ Color Quantization
đž GIF & Sprite Sheets
đĸ Google AdMob
đ Local Storage
⥠CORE MODULES
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đ¨
16-Layer Canvas Studio: Up to 16 independent layers with opacity blending, customizable canvas sizes (16x16, 24x24, 32x32, 48x48, 64x64+), and curated retro palettes.
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đī¸
Frame-by-Frame Animation: Dedicated multi-frame timeline with onion skinning, frame duplication, and real-time playback control for smooth game sprites.
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đŧī¸
Photo to Pixel Art: High-speed color quantization algorithm that transforms camera photos and gallery pictures into stylized pixel art sprites.
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đšī¸
Dual Aesthetic Themes: Switch instantly between a nostalgic 8-bit retro arcade aesthetic (stepped borders, corner studs) and a clean modern minimal design.
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đž
HD GIF & Sprite Sheets: Seamlessly export work as animated GIFs, sprite sheets for Unity and Godot, high-res PNGs, and project files.
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đ
100% Private Local Storage: Zero cloud tracking; all artwork, project drafts, and custom palettes stay strictly on the user's device.